Hey, this is excellent. The learning curve is a bit steep but I suggest to anyone reading this that they should stick with it. Whereas most "art" flashes turn out to be cheap kitschy imitations of drama and always go for the easy plot device, this stuff actually has some depth to it. Well done!
Now to the logistics of the flash, I'm giving you a 5 despite the fact that it was so difficult. This is because I appreciated the story telling and thematic elements (creepy border shrinking) so much. The greatest hurdle to mastering the gameplay was that it wasn't readily apparent, at least not to me, that altering a panel will sometimes changes subsequent panels and not the preceding ones. I did play the Narcissist and the Egocentric, but I still had to resort to the walkthrough. Nevertheless the payoff is really rewarding, interesting, and bit touching what with the picture at the end, I just fear that most people (namely, the pre teens on this site) will give up rather than finish the game.
Thank you! I appreciate your appraisal as it is exactly the kind of reaction we have been working for.
While The Narcissist and The Egocentric somewhat prepare for The Self-Destructive, it is still quite a leap. The next chapter in this game will probably be placed between the Egocentric and The Self Destructive to make the build up smoother.
A friend of us who has been play testing the game a lot, found all the previous chapters straightforward and he did admirably on The Self Destructive but still needed some help from us to complete it.
Just thought I'd mention...
that I really enjoyed this game. I thought the music was pretty cool and was impressed at how all of the movements synced up with the rhythm.
Things are getting convoluted
This game introduces new species, characters, and even MORE fantastic (I mean that as in fantastical, like in a dream) dramatic backdrops. It's almost getting a little too colorful for me. The plot seems to suffer because there are so many speedbumps (the Kidnapping by the Gygax, the quest to get the special Honey, the All-Knowing Parasite) that just make me forget the original purpose, which is killing the death slugs. Oh well, I still really enjoyed it and the music as usual (Thanks Mitch!) is great.
The iconic "Visitor" crashes into Reemus' world!
I thought it was great. Really worthwhile. I love it when artists use reoccuring characters and themes. The Visitor seemed especially foreign and dangerous because it really seemed out of place in this fantastic world of Kings, Heroes and Giant Ants. It added to the mystery of it all. Can't wait to see more from this series (Ch 3!!).
Again, great work
This is just a preview of good things to come in this series. The gameplay confused me at points, I think the later ones are better. My favorite part surprisingly was the music. I think you and Mitch have a great artistic partnership going on.
What can I say? I love your work; there's a start
I really got into your stuff through your "Reemus" games, but this one tops it for me. It's violent and stunning. The creature is dark distant and dangerous (the three d's of true horror) and I am afraid even as I control it. Alternate endings (which usually appear in your games, I've noticed) are an excellent feature... Keep it up!
Wow this was good
You know, I love these kinds of games, but I always they're too short. I really thought that the logical ending point was when the creature infested(?) a human, but to my personal enjoyment and surprise, you took it a whole step further. I'm going to add this to my favs and eagerly await a sequel... BTW I could be way off but the foreign creature reminded me Rorschach of Watchmen fame near the end there. I just thought he was pretty sick.
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